11/14/2023 0 Comments Blood bowl str 4 agil 3![]() ![]() A Dwarf Blocker can also use Dauntless to throw a 1 die block against the black orc. By only requiring 1 assist, another guard blocker can be used elsewhere for positioning. Combine that with an assist, and 2 dwarves (in lieu of 3) can be used to throw a low-risk block. This means a Dwarf Blocker only needs a 2+ roll to get a 1 die block against a black orc. Dauntless is especially useful when throwing blocks against opponents who are only 1 STR higher since it only requires a 2+ roll for success. Since these linemen are usually in the middle of the scrum, dauntless can be used to aid against higher strength opponents such as Nurgle, Chaos, Lizardmen and Orc. On low-strength bash teams (Chaos Dwarf, Dwarf, Norse, etc.), dauntless can be given to linemen (or in Dwarf cases, the blocker). Could lead to problems on a multiple block scenario, such as Frenzy or Multiple Block (as it will have to be rolled for each block).ĭauntless is useful to many types of players.Highly circumstantial so might be considered TV bloat (but you are happy when you have it and need it).Dauntless only works if you’re throwing the block, not if you’re receiving it.A failed Dauntless roll can lead to an injury or a turnover very easily.Can be used as a high-risk play to knockdown or push a Big Guy away (especially if he has tentacles).Supports better positioning because it reduces the number of players needed to assist.Allows lower strength players to block with 2d dice with 1 assist.It’s at these points where it can act as a game-changer. The beauty of Dauntless doesn’t reveal itself until you’re in tight situations where multiple assists cannot be afforded or given. Don’t risk using the 1 assist and failing your roll to only have a 1D block. If you want to blitz a STR 4 Chaos Warrior with your STR 3 blitzer AND you have the man power, then use 2 assists. Just because a player has dauntless, however, doesn’t mean he / she MUST use it. This is where Dauntless can act as a double-edged sword. If you do not have any rerolls left for the 2nd dauntless roll, this is opening the door to a 2 die, or 3 die block in your opponent’s favor. So for example, a frenzy player will have to roll twice. The 2nd caveat is that for every block thrown against a stronger opponent, this skill must be rolled. The skill is not used when an opponent throws a block on your player. First, the skill only works when your player is attacking. There are 2 caveats to this skill that must be taken into consideration. With only 1 assist, the blocking player can then be granted a two-dice block! Unlike Horns, however, (which gives +1 STR) Dauntless can be used to increase a players strength by 5! This is especially helpful when attacking Big Guys with limited man-power. ![]() If his score is higher than his opponent’s, than for that block (and only that block) both players will have the same strength. The skill is used on coach’s turn before a block (or a blitz) is thrown by rolling a d6 die and adding the result to the blocking player’s STR. This gives the low-strength player the opportunity to throw a 1d or 2d block against higher strength players such as Chaos Warriors and Big Guys. Overview:ĭauntless, on a successful die roll, temporarily gives low-strength players the same strength as the opponent they’re blocking. If the total is greater, then the player with the Dauntless skill counts as having a Strength equal to his opponent’s when he makes the block. ![]() If the total is equal to or lower than the opponent’s Strength, the player must block using his normal Strength. When a player attempts to block an opponent who is stronger than himself, the coach of the player with the Dauntless skill rolls a D6 and adds it to his strength. ![]()
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